For 50 hours of playing, I noticed the following shortcomings in the game: 1) The guards don't care that the security cameras are destroyed, even in the old Hitman games, the guards immediately ran to the broken security cameras 2) How boring it is to re-search for Janus's Clues, they could have removed this condition for completing the mission a long time ago when re-passing. 16 Table for the Silvio's meal Here, Silvio is going to eat (red 5). When you get to the front of the caf, find the small table with a glass on it near the corner of the building. This time, ignore the sniper, but take the exploding golfball and make your way out of the apartment, downstairs and outside. 18 Golf course Silvio visits this place. Use your instinct to check for a guy coming down the stairs above you. On the balcony (floor 6) you will be able to assassinate your targets with a sniper rifle. The Opportunities for the Sapienza Map include: Francesca De Santis has hired a PI. Keep left until you are behind the curtained decontamination showers. 19 Golf trainer Here, the trainer often talsk with Francesca. Go behind him, subdue him and quickly drag him back to where the CCTV system is. Don't worry, he's asleep. This will have completed the A Case Most Peculiar opportunity. 13 CameraYou can place explosives inside and use them to eliminate the target. Follow the tunnel to the left and you will enter the room where the DNA is and complete the Hostile Environment opportunity. Difficulty level: This is one of the hardest tasks presented in the game. Once you get to level 20, you will earn this achievement. The female scientist, who appears to be somehow responsible for the accident, plants to visit the morgue to pay her respects. 31 Hairdresser salonListen to the workers' conversation about a detective (red 32). 37 Power socket Use a screedriver (red 36) to dismantle it. When he is close to the dumpster, subdue him and dump him inside. 8 Disguise of the Kitchen Help It lies on a bed. It is worth leaving through a different exit to get that ticked off as well. Again, try to use a different exit if you can. Turn left when you enter the main cave and go up the steps so that you are above the CCTV room. Take her keycard and the scientist's uniform from the dead guy (Nice!). If you are struggling and run out of ammo, just reload the save. You can plant the explosive golf ball here. lethal poison is one of your tools from ica when u get at certain level. All trademarks are property of their respective owners in the US and other countries. 36 Cafe back entrance When the woman that you have overheard in a confessional gets here, knock here out and take her card and the laptop key. 7 Consulate employees' car keysThey are on a table in the staff room. Go up the drainpipe and get to the far end of the room where you can go into a door. 7 Generator rackYou can perform a sabotage to interrupt the shoot. Here there are two targets and a deadly various to be eliminated by Agent 47. Finally, 47 must infiltrate the Ether bio-lab hidden underneath the mansion, and destroy the prototype virus sample. At this point we need to SAVE our game! 53 Way around the Protective Clothing room You can enter from the back to the room with the Protective Clothing. 5 Bosco's trailer keyThe trailer is in the eastern part of the movie set (red 5 on the map). Will result in immediate death of the target. 14 Room with a piano There is a piano here as well as two of the staff members. When we complete this run we will have scored Rank 16 and unlocked: We need to set up this run a little different than we did the original with the following Planning changes: Now that you have mastered this Opportunity we can use it to complete a few more odd Challenges that are easier done via it. When you get there, place the flowers on the grave and then hide in the box behind you. You can then walk round and behind the two guards into the next area. His body is currently stored at the town morgue, and a guilt-ridden colleague plans to visit there to pay her respects. Next unlock the doors to the next room which is where a dead scientist is laying. Select the two red ones, and quickly get behind the two people that are stood in the centre of the room. This time, its center is located in the main square in the Eastern part of the map, where you can find a movie set. Off to your right you should see two freezers (you can dump him in if you want) and to the left of those is a door leading to a stairwell. How we accomplish that is, instead of poisoning the food and setting up Silvio we grab the Rat Poison from the kitchen then head immediately to the Mansion Garage and incap the Scientist there. All logos and images are copyrighted by their respective owners. Run round and follow him into the tunnel. After revealing the poison syringe, the Constant will turn his back and await his assassination. 2 Headmaster keyIt allows to open all doors in the school - it's on the table the headmaster is sitting by. 3 Kitchen assistant disguiseIt's inside a van. This is the staff room and where we will be aiming to get to, just make sure to avoid the guard who can see through your outfit. Since the location itself is not too large, this should not take long. It's an unlock for Sapienza, it's not too deep into the levels. This will complete the By Candlelight opportunity. No doubt due to his mental breakdown last year. 42 Virus You have to destroy it. Reza is wandering between his office, kitchen, staff meeting room, prison cell (M5,6) and printing room (M5,17). There is also another one further round the corner to the right as you face him, next to a man in a loud shirt. Also try to leave through an exit you haven't used before. Assassinate Francesca De Santis by drowning her, Assassinate Silvio Caruso by pushing him off a cliff, Assassinate Silvio Caruso by shooting him with an antique cannon, Assassinate Francesca De Santis by poisoning her drink, Assassinate Francesca De Santis with an antique cannon. De Santis plans a romantic rendezvous. One in the money counting room. 11 Blueprint of armoured carrier's turretLooking at it is required to kill both targets with the turret. Lock picks will be useful as there are many closed doors and gates on the way. 5 Card to the lab It will open all of the doors to the lab. There is a door at the top that brings you back into the mansion. 13 Code for Strandberg's safeIt allows to open Strandberg's safe. Go to the other side of the van where the door is open and take some flowers before heading to the main gate to the mansion. That unlocks My Name is Hurl, Hold My Hair, Love Triangle, and Master Assassin. The mission map is smaller than the previous one's (Sapienza), but the space has been used to it's full potential. 15 Evacuation planIt will inform you that in a case of life-threating situation Strandberg will be evacuated to the school which general Zaydan has turned into his own garrison. 17 Power switch Turn off the power and knock out the scientist who will go to the toilet. Your target, Alexa, patrols quite a large section of the map. At around, 9 seconds left, the plane will be flying past the tower in the distance. Take out Silvio and the virus as before and exit the level. This poison is a little more complicated though, as youll need the key or crowbar to get through the door, and then a wrench to create the poison itself. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com. You now need to meet Fransesca on the pier, which should be marked if you are tracking the opportunity. 38 FlatsHere, you will find a flat of the kitchen employee as well as your hideout (if you have picked this spot). I dislike the way they have implemented the lethal poison into the Paris mission. There are many tools of the trade for assassins: sniper rifles, garrotes, chandeliers, bars of soap and let's not forget unicorn horns. In the Sapienza mission, World Of Tomorrow, you have to kill two targets, Silvio Caruso and Fransesca De Santis. (If that is not available choose the field lab and walk out past the plane to get to the ruins). That completes the Opportunity - all that remains is to deal with the Virus, which you can do anyway you like. Now go up the steps and throw the coin near to the PI to wake him up. Use it to get to the mansion. You will find a bottle in a room with a large amount of cash and a money counting machine. There are 2 SFX crew members here. Completed Level 5 of an Escalation Contract set in Sapienza. Go up the stairs and walk towards the caf. First we are going to awaken the Kraken. Straight ahead of you on a small table is the mansion key card. Follow the path and pick the lock of the first door you find. You are in a balcony area above the cinema room. there are 2 types of poison. Upon hearing the service bell ring in Isabella's old bedroom, Caruso entered alone and was later found unconscious by his staff. Eliminated Silvio during therapy, downed his plane with a cannon and shot him through the telescope. You should get a few challenges ticked off for this kill, including one for sticking them both in the same cupboard. He will stop to look at his watch briefly and then leave as another guy comes in and stands in the centre. Once on the green, place the exploding golfball on the pile and get away. Map above shows the whole area of Sapienza, Italy. Silvio will run off and hide for a bit. 23 Entrance to the laboratory You can go through here as long as you have got the magnetic card. Take them both. 4 SoldierYou can take him out in a bathroom and get his outfit. A fresh bouquet of flowers. 6 MasseurTurn on the TV after entering the room - the masseur will walk to the kitchen where you can neutralize him without witnesses. You will have earned The Good Son opportunity, some challenges, and the following achievement. On the left side on the observatory you should see an electrical box which from here looks like a brown rectangular window. 29 Waiter's spot Knock out the waiter during his break and take his clothes. And packing a kalmer means you need to sacrifice either a silenced pistol or a large item. Only the surroundings are available to you. Second, we can stir the sauce and then add the Lethal Poison to it which nicely deals with Silvio right off the bat. 3: Agency Pickup: Caf Basement: The ICA can smuggle a large, secure case into the basement of the caf . It can be poisoned, causing Zaydan's death. Go through the door to the right of the wardrobe which leads to the bathroom. Grab one of the coins. Make sure you pick up her biolab keycard. Although in case of emergency he will meet with Strandberg in the tunnel (M5,23). 9 Card to the mansionIt will open the door to the mansion. Take the amputation knife to the left of the outfit before hiding in the outfit itself. Content no longer available for digital edition? He can now begin missions there. On top of that, you also need to find the secret lab and kill the DNA virus. Knock her out and take her card and laptop key. 3 Phone boxYou can damage it to get the handyman disguise. Walk wide round to the left if they are on the green or cut right along the edge of the pool if they are off to the left somewhere. But if youve completed this mission already youll know that each target has their own assassination kit that theyll drop when you take them out. Discuss this walkthrough in its Walkthrough Thread. As usual, the game rewards you for exploring the map before you decide to assassinate your target. View Page. Get frisked, head to the main door and speak to the butler. Before leaving it is worth dumping the church worker in the same box, to save him getting spotted. You will be searched for guns upon entering it. It won't be long before he enters and lies on the couch. 10 SecretaryGo to her disguised as the masseur - she will call Strandberg with intercom. SFX crew members are allowed to use this panel.Crowbar. You can climb out of the window to a ledge, head left and across the room and unlock the door to head back into Rocco's building. This will complete the Momento opportunity. The first and easiest route to get access to Mr. Fernsbys Office in the southeast corner of the ground floor of the mansion (level 1 on the map). Load the gunpowder, then the cannonball into the cannon. Luck Alone . Take his clothes, approach the safe and open it. 30 Men's restroom Knock out Dr Lafayette in here and take his clothes. This will convince Dino Bosco to meet with the fans (red 1 on the map).Pyrotechnician's manualIt's in the trailer. What's Your Poison? Take the rat poison which is on a box near the door to the CCTV room. This is a good sniping spot.Wrench. 25 Destroyed wall You can jump of it to get to Silvio's mansion. This leads into a sort of cinema / display room. Sapienza is a fictional Italian town that seems sprawling at first, but the intricate connections between the the plaza, villa, and underground biolab reveal themselves layer by layer. Then you can obtain his outfit. Take those stairs up one floor and enter the rear of the caf. Quickly leave and head towards the right of the small building nearby where there is a guard stood leaning over the wall at the cliff edge. When the other guard comes to protect him, shoot him in the head as well. 10 TVYou can use it to make the masseur leave the guarded room. There are two locations to get lethal poison in Dartmoor. Check that you don't have a gun. I've unlocked the lethal poison as something I can begin the level with in preparation, but has anyone found any of it in the level itself? Cut through the building and head into the large room where the gramophone is. Wait until he moves back to the left, then use the nearby computer to destroy the virus. Run back round towards the kitchen and turn right. 1 Starting Point You will start from here. 4 Garbage disposal unit Leave Silvio's body here to make sure that he won't be found and to get an achievement alon with some additional points. Go inside to enter the church basement and head right to get the a gate leading to the sewers. 41 Air conditioningTurning it off will turn of the airflow in the virus room. Hitman: Blood Money In Hitman: Blood Money, poison is replaced by the Poison Syringe, which is part of Agent 47's starting gear in almost all missions. Just grabbed it myself a few minutes ago. Also make sure you equip the lockpick. 4 TowerA movie crew member and a security guard are here. De Santis plans a romantic rendezvous. 18 ToiletIt can be thrown on Reza's head but he must be lured to stand under it first. The room is not guarded. Make your way back to the kitchen and enter the store room on the left at the far end. His task is to kill two people involved in a conspiracy that aims to seize power by means of a military coup. Use that on the Champagne Glass on the table in the bedroom and then wait for her to arrive and drink from it. 13 Dining room A big room for Caruso and his guests. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 61 Main squareHere, you can knock out the street performer to take his suit. 21 PierYou cn meet with Francesca here as long as you are diguised as a private investigator. Go into the small building next door. His visit would be a good time to catch Caruso alone. To where the DNA virus take the amputation knife to the ruins ) the poison! 'S safeIt allows to open all of the movie set ( red 5 ) is not available choose the lab... 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